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MICHAEL MAHER JR
DIRECTION
CONCEPT ART
STORYBOARDS
VFX SUPERVISION
TUTORIALS
ABOUT
MICHAEL MAHER JR
DIRECTION
CONCEPT ART
STORYBOARDS
VFX SUPERVISION
TUTORIALS
ABOUT
DIRECTION
CONCEPT ART
STORYBOARDS
VFX SUPERVISION
TUTORIALS
ABOUT
MEAT FLAYER INITIAL CONCEPT

MEAT FLAYER INITIAL CONCEPT

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

Admittedly, this one is pretty funny looking.

Admittedly, this one is pretty funny looking.

These were some early designs that didn't make the cut.  I like including the development process because they are often more explorative than what ends up being chosen.

These were some early designs that didn't make the cut. I like including the development process because they are often more explorative than what ends up being chosen.

Some early sketches exploring shapes and engineering of how the creature might operate.

Some early sketches exploring shapes and engineering of how the creature might operate.

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